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UIST 2024 PosterSep 2023

Towards Multimodal Interaction with AI-Infused Shape-Changing Interfaces

An early look at SHAPE-IT: GPT-4 turns natural-language instructions into dynamic shapes on a pin-based display.

SHAPE-IT poster overview

Abstract

We envision that AI-enabled shape display that renders dynamic 3D shapes leveraging Large Language Models. Unlike conventional shape displays requiring pre-programmed behaviors for shape and animation creation, SHAPE-IT integrates Generative AI (GPT4) with pin-based shape displays, facilitating on-demand and on-the-fly authoring of dynamic shapes. This innovative approach empowers users to dictate shape, motion, and interaction through real-time natural language inputs, bypassing the need for coding. The implementation showcases a software bridge between custom prompts for GPT4 and a Unity-based shape rendering software, generating scripts to control shape display based on user instructions. Applications extend to gaming, entertainment, on-demand teaching aids, adaptive furniture, and controllers, demonstrating a rich potential for this technology. A ten-participant user study sheds light on the promising concept and unveils insights for addressing future research challenges.

Contribution

  • The significant contribution of this paper is the integration of Generative AI (specifically GPT4) with pin-based shape displays. This integration allows users to generate dynamic shapes on-demand.
  • Users can interact with the system using real-time natural language inputs, which eliminates the need for coding.
  • Implemented a software bridge between custom prompts for GPT4 and Unity-based shape rendering software. This bridge facilitates the generation of scripts that control the shape display based on user instructions.

SHAPE-IT DESIGN SPACE

Implementation

  • Implemented a software system that processes language instructions and translates them into dynamic and interactive shape-changing behavior.
  • The system is a proof-of-concept prototype that integrates: Hardware-based multi-modal interaction using inFORCE(5x10) and GUI-based interaction on Unity.

Evaluation

  • A user study with 12 participants was conducted to evaluate the concept of SHAPE-IT. The study revealed the promise of the concept and also provided insights into potential research challenges.
  • Performance of the system is evaluated based on text complexity as well as demonstrated the system’s versatility in creating shapes, motions, and interactions.