Michael Qian

Projects

Text-to-Shape Display: Dynamic Shape Changes via Natural Language Commands

SHAPE-IT Illustration

link to publication UIST2024 Proceedings

Abstract

This paper introduces text-to-shape-display, a novel approach to generating dynamic shape changes in pin-based shape displays through natural language commands. By leveraging large language models (LLMs) and AI-chaining, our approach allows users to author shape-changing behaviors on demand through text prompts without programming. Key generative elements (primitive, animation, and interaction) are identified, and design requirements for enhancing user interaction are explored based on formative and iterative design processes.

We present SHAPE-IT, an LLM-based authoring tool for a 24 x 24 shape display, which translates textual commands into executable code. The tool allows rapid exploration through a web-based control interface. Evaluations, including performance metrics and a user study with 10 participants, reveal SHAPE-IT’s promise in enabling rapid ideation of diverse shape-changing behaviors. However, the findings highlight accuracy challenges and limitations, paving the way for further refinement of the framework to better suit shape-changing systems.

Contribution

SHAPE-IT DESIGN SPACE

Implementation

Evaluation

Towards Multimodal Interaction with AI-Infused Shape-Changing Interfaces

SHAPE-IT Illustration

link to publication UIST2024 Posters

Abstract

We envision that AI-enabled shape display that renders dynamic 3D shapes leveraging Large Language Models. Unlike conventional shape displays requiring pre-programmed behaviors for shape and animation creation, SHAPE-IT integrates Generative AI (GPT4) with pin-based shape displays, facilitating on-demand and on-the-fly authoring of dynamic shapes. This innovative approach empowers users to dictate shape, motion, and interaction through real-time natural language inputs, bypassing the need for coding. The implementation showcases a software bridge between custom prompts for GPT4 and a Unity-based shape rendering software, generating scripts to control shape display based on user instructions. Applications extend to gaming, entertainment, on-demand teaching aids, adaptive furniture, and controllers, demonstrating a rich potential for this technology. A ten-participant user study sheds light on the promising concept and unveils insights for addressing future research challenges.

Contribution

SHAPE-IT DESIGN SPACE

Implementation

Evaluation

Synthetica: Bridging the Real and the Virtual through Digital Resurrection and Identity Exploration

Synthetica Project Illustration

Weakly Supervised Part-Based Method for Combined Object Detection in Remote Sensing Imagery

Project Illustration

Introducing GTGraffiti: A Robot that Paints like a Human(Collbration)

GTGraffiti

LTNet: Light Transfer Network for Depth Guided Image Relighting(Collbration)

Project Illustration

Enhancing Calligraphy Generation with Stroke Number Optimization

Project Illustration