Michael Qian

Towards Multimodal Interaction with AI-Infused Shape-Changing Interfaces

SHAPE-IT Illustration

link to publication UIST2024 Posters

Abstract

We envision that AI-enabled shape display that renders dynamic 3D shapes leveraging Large Language Models. Unlike conventional shape displays requiring pre-programmed behaviors for shape and animation creation, SHAPE-IT integrates Generative AI (GPT4) with pin-based shape displays, facilitating on-demand and on-the-fly authoring of dynamic shapes. This innovative approach empowers users to dictate shape, motion, and interaction through real-time natural language inputs, bypassing the need for coding. The implementation showcases a software bridge between custom prompts for GPT4 and a Unity-based shape rendering software, generating scripts to control shape display based on user instructions. Applications extend to gaming, entertainment, on-demand teaching aids, adaptive furniture, and controllers, demonstrating a rich potential for this technology. A ten-participant user study sheds light on the promising concept and unveils insights for addressing future research challenges.

Contribution

SHAPE-IT DESIGN SPACE

Implementation

Evaluation